Housing

Housing overview
If you are looking to Master tasks faster and fail less often, Housing is your answer. Housing allows players to construct a residence and add Rooms (Called Additions) that can be used to apply temporary Buffs for free once per day to double your Mastery, add more D6 to your roll, and/or reduce the difficulty of the task. These buffs don't last forever, but can be re-enabled when they run out by spending some Leol (or Essence for combat skills). Each renewal of a buff costs 25% more than the previous.

Homes
It is very important to know that in order to start Housing you MUST start with a Shack. Every time you want to upgrade to a new size, you replace the previous residence.

Failed ticks give 40% xp. Each tier of nails gives -1 difficulty, each tier of planks give -5% ticks (additive) but +1 difficulty. For example, using Rare Planks (-10% ticks, +2 diff) and Rare Nails (-2 diff) to build a Large Cottage would be 11 - 2 + 2 = 11 difficulty and require 6480*.9 = 5832 successful ticks.

Additions
Each skill (except Combat) has 3 unique additions: one for Mastery, Success (D6), and Difficulty.

Addition Stats
Failed ticks give 40% xp. Each tier of nails gives -1 difficulty, each tier of planks give -5% ticks (additive) but +1 difficulty.

Addition Bonuses
The first bonus activation for an addition is free. The second one's price is listed here. After that, each activation costs 25% more than the last one. Costs reset (to 0) every 24 hours.

Combat additions only require essence for the Mastery bonus. Other additions only require Leol for Mastery bonus.